Gamification – Technologies and Methods of Digital Games as Innovation Drivers in Creative an other Industries

Busch, Carsten: Gamification – Technologies and Methods of Digital Games as Innovation Drivers in Creative an other Industries. In: Holl, Friedrich; Kiefer, Dirk: Creative Sprint – A Collaborative View on Challenges and Opportunities in the Creative Sector, S. 109-128, Fachhochschule Brandenburg, Brandenburg an der Havel, 2014, ISBN 978-3-00-045295-6